Tom
Three toms, three maps
Rack 1 defaults to 200 Hz, Rack 2 to 110 Hz and Floor to 80 Hz. The trough starts at 2.2, 2.9 or 3.5 times Tune, so it always begins above the second overtone.
Tom channel · VST3 · AU
A tom is not a small snare. Toms have a strong fundamental, a clear second overtone and a wide, low tail above them, so this plugin is built around that.
Pick Rack 1, Rack 2 or Floor. The choice sets the derived frequencies: the default Tune, the start of the Nevada trough and the stick band all move with it.
Tom
Rack 1 defaults to 200 Hz, Rack 2 to 110 Hz and Floor to 80 Hz. The trough starts at 2.2, 2.9 or 3.5 times Tune, so it always begins above the second overtone.
Nevada
Tom mud covers the whole 200–600 Hz area, so Nevada is a wide trough instead of a narrow notch. Its effect on the fundamental is measured and given back as a low shelf.
Stick
Attack adds the stick through the same tube stage as the kick's click, triggered from the tom's own fundamental and set subtle by default.
Room
The chamber send covers 250 Hz – 1 kHz with the first 20 ms faded, so you get the sustain of the chamber without its early slap. Floor toms get more of it.
The front panel, left to right and top to bottom. Every control reads 0–10. DEEP adds: Gate Fine, Comp, Attack Fine, Detail, Sync.
| Module | Controls | What it does |
|---|---|---|
| Tom | Rack 1 · Rack 2 · Floor | The drum type. Sets the derived frequencies. |
| Gate | Gate · Tail | Keeps cymbal and snare spill out between hits. |
| Tone | Tune · Body | The drum's note and a wide body boost (fundamental plus first overtone). |
| Nevada | Nevada | Wide trough above the second overtone. |
| Stick | Attack · Excite | Stick attack through a tube stage. |
| Hit | Dynamite · Violence | Attack and tail length. |
| Room | Room · Orgasm | Chamber middle, amount per tom type. |
| America | America | + body at 120 Hz, − trough at 500 Hz, + stick at 3.5 kHz. |
| Satellite | Listen · Link · Amount | Removes hi-hat bleed using the Hihat + Cymbal plugin as the reference. |
| Out | Level · Ceiling · Mix | Look-ahead limiter and dry/wet. |
Three toms, defaults only, share of energy per band.
| Tom | 60–120 Hz | 120–250 Hz | 250–600 Hz | Stick | Tail |
|---|---|---|---|---|---|
| High tom, raw | 25.0 % | 42.8 % | 23.7 % | 2.4 % | 28.7 ms |
| High tom, done | 6.4 % | 69.3 % | 15.8 % | 3.5 % | 15.7 ms |
| Mid tom, raw | 53.4 % | 33.5 % | 3.3 % | 4.6 % | 172.9 ms |
| Mid tom, done | 51.7 % | 23.5 % | 1.0 % | 10.4 % | 219.7 ms |
| Floor tom, raw | 55.1 % | 43.1 % | 0.4 % | 1.0 % | 123.6 ms |
| Floor tom, done | 66.2 % | 25.1 % | 0.4 % | 4.7 % | 157.9 ms |
No. Toms are only moved in time. If the best sum would need a flip, the tom is not moved at all, because a shift without the flip made the sum worse in our measurements.
Use Rack 1 for the highest rack tom, Rack 2 for the others on the rack and Floor for floor toms. Then set Tune by ear for each drum.
Florida removes the cardboard without dropping your level. Tune builds the body at the drum's own note, Crack and Air put the top on, and a chamber sits behind it.
Florida shaper · chamber Details
The whole kit as one picture with the cymbals tamed. A west-to-east EQ map, Kansas compression in the middle and a Duck that hears the snare and kick.
Coast to coast Details
Glue that leaves the sub alone. Floor at 30 Hz, Soft, Hard or Brit squash, Tame for the 4 kHz pile-up, Loud for level without the squash, and Mono Low.
No-pump glue · Loud DetailsOne email when the plugins go on sale, with the launch price and gain-matched before-and-after examples. Nothing else, and you can leave the list at any time.