Gate
A gate that knows your track
The threshold follows the track's own peak, so Gate 3 means the same distance below the hardest hit on every track. It sits after the compressor and removes exactly what the compressor lifted.
Snare bottom channel · VST3 · AU
The half of the snare most mixes forget. It arrives polarity-flipped and cleaned below 500 Hz, because the bottom mic sits on the other side of the head.
Air and Sizzle bring the wires forward, Glue holds them there, the gate keeps the spill out and Tube warms the whole thing with even harmonics.
Gate
The threshold follows the track's own peak, so Gate 3 means the same distance below the hardest hit on every track. It sits after the compressor and removes exactly what the compressor lifted.
Overhead
The Overhead module carries the tone of the overhead channel: 528 Hz high-pass, the Arizona clank cut and an API 2500-style glue. Amount 0 is the plain bottom mic.
Sizzle
Sizzle adds harmonics on 3–9 kHz, where the wires live. Air is a 12 kHz shelf with a deliberately wide range.
Sync
The bottom mic lines up with the top mic on the 80–400 Hz band. Its polarity is never flipped automatically, because the flip is intentional.
The front panel, left to right and top to bottom. Every control reads 0–10. DEEP adds: Gate Fine (Range, Ratio, Hold), Honk (Place, Honk, Width), Glue Fine (Attack, Release), Sync.
| Module | Controls | What it does |
|---|---|---|
| In | Input | Input trim. Polarity flip and the 500 Hz high-pass are fixed. |
| Steps | 500 · 1K · 2K · 4K | Four fixed tone steps, amount only. |
| Overhead | Amount | Overhead-style tone and glue, 0–100 %. |
| Air | Air · Sizzle | 12 kHz shelf and harmonics for the wires. |
| Gate | Gate · Tail | Level-aware downward expander after the compressor. |
| Drive | Glue · Tube | API 2500-style compressor and asymmetric tube drive. |
| Hit | Snap · Rattle | Transient shaper with its own timing for the wires. |
| Satellite | Listen · Link · Amount | Removes hi-hat bleed using the Hihat + Cymbal plugin as the reference. |
| Out | Level · Ceiling · Mix | Look-ahead limiter and dry/wet. |
Bottom snare close mic, defaults only, share of energy per band.
| Band | Raw | Defaults |
|---|---|---|
| Body 120–250 Hz | 25.6 % | 0.0 % |
| Cardboard 250–600 Hz | 10.6 % | 0.3 % |
| Crack 1.5–4 kHz | 10.3 % | 23.7 % |
| Wires 4–8 kHz | 25.3 % | 61.9 % |
| Quietest 100 ms (bleed) | −52.5 dBFS | −48.5 dBFS |
No. The bottom plugin flips it for you, and Sync never flips it back.
The top mic carries the body. Under 500 Hz the bottom mic mostly adds a second, smeared copy of it. The fixed high-pass keeps the bottom mic for the wires.
Lower Gate. The threshold is relative to the track's hardest hit, so one setting behaves the same on every song.
Florida removes the cardboard without dropping your level. Tune builds the body at the drum's own note, Crack and Air put the top on, and a chamber sits behind it.
Florida shaper · chamber Details
Shimmer without the shards. Nevada pulls down the narrow resonances that make a cheaper cymbal shrill, and Satellite lets the other mics remove the hi-hat.
Nevada · Satellite Details
Glue that leaves the sub alone. Floor at 30 Hz, Soft, Hard or Brit squash, Tame for the 4 kHz pile-up, Loud for level without the squash, and Mono Low.
No-pump glue · Loud DetailsOne email when the plugins go on sale, with the launch price and gain-matched before-and-after examples. Nothing else, and you can leave the list at any time.