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Snare bottom channel · VST3 · AU

Visioääni Snare BottomWires forward.

The half of the snare most mixes forget. It arrives polarity-flipped and cleaned below 500 Hz, because the bottom mic sits on the other side of the head.

Air and Sizzle bring the wires forward, Glue holds them there, the gate keeps the spill out and Tube warms the whole thing with even harmonics.

Visioääni Snare Bottom plugin window with default settings
Visioääni Snare Bottom 1.4.0 with the default settings. The panel reads SNARE CHANNEL BOTTOM.
Visioääni Snare Bottom plugin window in DEEP view with the fine controls
DEEP view, the fine controls: Gate Fine (Range, Ratio, Hold), Honk (Place, Honk, Width), Glue Fine (Attack, Release), Sync.

What it does

Gate

A gate that knows your track

The threshold follows the track's own peak, so Gate 3 means the same distance below the hardest hit on every track. It sits after the compressor and removes exactly what the compressor lifted.

Overhead

Overhead tone, one knob

The Overhead module carries the tone of the overhead channel: 528 Hz high-pass, the Arizona clank cut and an API 2500-style glue. Amount 0 is the plain bottom mic.

Sizzle

The wires, generated

Sizzle adds harmonics on 3–9 kHz, where the wires live. Air is a 12 kHz shelf with a deliberately wide range.

Sync

Follows the top snare

The bottom mic lines up with the top mic on the 80–400 Hz band. Its polarity is never flipped automatically, because the flip is intentional.

Controls

The front panel, left to right and top to bottom. Every control reads 0–10. DEEP adds: Gate Fine (Range, Ratio, Hold), Honk (Place, Honk, Width), Glue Fine (Attack, Release), Sync.

ModuleControlsWhat it does
InInputInput trim. Polarity flip and the 500 Hz high-pass are fixed.
Steps500 · 1K · 2K · 4KFour fixed tone steps, amount only.
OverheadAmountOverhead-style tone and glue, 0–100 %.
AirAir · Sizzle12 kHz shelf and harmonics for the wires.
GateGate · TailLevel-aware downward expander after the compressor.
DriveGlue · TubeAPI 2500-style compressor and asymmetric tube drive.
HitSnap · RattleTransient shaper with its own timing for the wires.
SatelliteListen · Link · AmountRemoves hi-hat bleed using the Hihat + Cymbal plugin as the reference.
OutLevel · Ceiling · MixLook-ahead limiter and dry/wet.

Measured

Bottom snare close mic, defaults only, share of energy per band.

BandRawDefaults
Body 120–250 Hz25.6 %0.0 %
Cardboard 250–600 Hz10.6 %0.3 %
Crack 1.5–4 kHz10.3 %23.7 %
Wires 4–8 kHz25.3 %61.9 %
Quietest 100 ms (bleed)−52.5 dBFS−48.5 dBFS

Specifications

Formats
VST3 (Windows, macOS) · AU (macOS)
Systems
Windows 10 or 11, 64-bit · macOS 11 or later, Apple silicon and Intel
Sample rates
44.1 to 192 kHz
Latency
1856 samples (38.7 ms at 48 kHz), fixed, reported to the host
CPU
4.1 % of one core per instance at 48 kHz
Version
1.4.0

Questions about Snare Bottom

Do I still need to flip the polarity?

No. The bottom plugin flips it for you, and Sync never flips it back.

Why is everything below 500 Hz removed?

The top mic carries the body. Under 500 Hz the bottom mic mostly adds a second, smeared copy of it. The fixed high-pass keeps the bottom mic for the wires.

The gate opens too late on soft hits. What do I do?

Lower Gate. The threshold is relative to the track's hardest hit, so one setting behaves the same on every song.

Works with

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