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Kick drum channel · VST3 · AU

Visioääni KickTexas cut, real click.

A complete kick channel for big modern rock and metal. Texas takes the mud out of the low mids and the output level stays where it was.

Click builds the beater attack from your own kick, so there is no sample to line up and nothing that sounds pasted on.

Visioääni Kick plugin window with default settings
Visioääni Kick 1.4.0 with the default settings. The panel reads KICK CHANNEL.
Visioääni Kick plugin window in DEEP view with the fine controls
DEEP view, the fine controls: Gate Fine, Texas Fine, Comp, Click Fine, Detail, Sync.

What it does

Texas

Mud out, level unchanged

Texas is a wide, level-matched cut over the muddy area. From 0 to 18 dB of cut the output moves 0.04 dB, so you judge the tone instead of the loudness. Width shapes it to the drum.

Click

A click made from your kick

Close kick mics carry almost nothing above 250 Hz. Click takes the kick's own attack band through a tube stage before the compressor, so the click gets the same treatment as the hit.

Room

A room that keeps the sub dry

Both reverbs get a fourth-order send high-pass at 300 Hz. The thump stays in front and the room only carries the attack.

Sync

Lines up with the snare

Kick listens to the Snare plugin, measures its own delay on the 50–400 Hz band and moves into line. On a real session it found the subkick 6.9 ms late.

Controls

The front panel, left to right and top to bottom. Every control reads 0–10. DEEP adds: Gate Fine, Texas Fine, Comp, Click Fine, Detail, Sync.

ModuleControlsWhat it does
InInput · BleedInput trim and bleed control before anything else.
GateGate · TailKeeps snare and tom spill out of the kick mic. Tail sets how the hit closes.
LowSub · Tune · ThumpSub weight, the drum's own note and the punch above it.
TexasTexas · WidthLevel-matched cut over the muddy area.
ClickClick · Tone · TightBeater attack generated from the kick itself.
HitDynamite · Violence · SlamAttack, tail length and parallel squash, level-matched.
RoomRoom · Gate · NasaTiled room and chamber with a high-passed send, gate and width.
AmericaAmericaWeight against attack, last in the chain.
SatelliteListen · Link · AmountRemoves hi-hat bleed using the Hihat + Cymbal plugin as the reference.
OutLevel · Ceiling · MixLook-ahead limiter and dry/wet.

Measured

Four kick tracks, defaults only, share of energy per band.

BandRawDefaults
Below 60 Hz30–34 %21–23 %
60–120 Hz (the thump)54–62 %64–70 %
120–250 Hz (body)17–20 %17–20 %
1.5–4 kHz (beater)0.0 %0.2–0.3 %
Tail, one kick (BD_17)30.1 ms10.5 ms

Specifications

Formats
VST3 (Windows, macOS) · AU (macOS)
Systems
Windows 10 or 11, 64-bit · macOS 11 or later, Apple silicon and Intel
Sample rates
44.1 to 192 kHz
Latency
2144 samples (44.7 ms at 48 kHz), fixed, reported to the host
CPU
4.1 % of one core per instance at 48 kHz
Version
1.4.0

Questions about Kick

Does Click use samples?

No. Click is generated from the kick's own attack band through a tube stage, so it follows every hit, including the quiet ones.

Can I use it on a sub kick or a kick-in mic?

Yes. Put one instance on each mic. Sync lines each of them up with the snare on its own, and a subkick is typically several milliseconds late because the speaker cone has its own delay.

Why does the plugin report latency?

Sync needs a fixed 10 ms window to move the track earlier, and the limiter looks ahead. The latency never changes while you work, and your DAW compensates it.

Works with

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