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VisioääniDrum plugins
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Seven plugins · one drum kit

Visioääni Drum BundleThe whole kit.

All seven plugins. Each drum gets its own complete channel, and together they cancel hi-hat bleed, line up the phase of the kit and duck the cymbals on the hits, with no routing to set up.

The links run inside the host process. No sidechain cables, no busses to create.

LinkFromToWhat it does
SatelliteHihat + CymbalSnare, Snare Bottom, Kick, TomThe hi-hat close mic is the reference; the receivers subtract the hi-hat from their own mics.
SyncSnare (the hub)Kick, Snare Bottom, Tom, Hihat + Cymbal, OverheadEach follower measures its delay against the snare and moves into line.
DuckSnare and KickOverhead, Hihat + CymbalCymbals dip briefly on snare and kick hits without sidechain routing.
BD ThruKickDrum BusThe kick's feed can bypass the bus compressor.

Why one plugin per drum

A drum channel usually ends up as a chain of general-purpose tools, each set up from scratch. These start from the drum.

ChannelThe usual chainVisioääni
KickEQ, a sample layer for the click, a compressor, then line up the phase.Kick. Texas cut and a click from your own kick. Nothing to line up.
Snare topEQ, transient shaper, compressor, reverb send, parallel bus. Five windows, five sets of decisions.Snare. Florida, Crack, Dynamite, Room and Slam in one panel, level-matched.
Snare bottomFlip polarity, high-pass, gate, EQ, saturation. Often skipped.Snare Bottom. Already flipped and high-passed. Sizzle, Glue, gate, Tube.
TomsA separate EQ curve and gate for every tom, nudged by ear.Tom. Pick Rack 1, Rack 2 or Floor. The trough and the stick move with it.
Hats and cymbalsEQ, a resonance suppressor, then live with the hi-hat in every other mic.Hihat + Cymbal. Nevada, Harsh, and a Satellite that lets the other mics drop the hi-hat.
OverheadsHigh-pass, several EQ bands, a compressor and a dynamic EQ for the harshness.Overhead. Coast-to-coast EQ map, Kansas compression, dynamic Harsh and Wash.
PhaseZoom in, nudge each track by hand, hope the render matches.Sync. Automatic, saved with the project.
Drum busBus compressor, sidechain high-pass so the kick does not pump it, EQ, a limiter.Drum Bus. Detector above 80 Hz, Tame, Loud and Mono Low built in.

In the bundle

01Kick drum channel
Visioääni Kick plugin window

Visioääni Kick

Texas-size cut from the muddy area, a beater click built from your own kick, sub that hits and a room that leaves the low end dry.

Texas cut · real click Details
02Snare top channel
Visioääni Snare plugin window

Visioääni Snare

Florida removes the cardboard without dropping your level. Tune builds the body at the drum's own note, Crack and Air put the top on, and a chamber sits behind it.

Florida shaper · chamber Details
03Snare bottom channel
Visioääni Snare Bottom plugin window

Visioääni Snare Bottom

Already flipped, already cleaned under 500 Hz. Air and Sizzle bring the wires forward, Glue holds them there and a level-aware gate keeps the bleed out.

Wires forward · tube Details
04Tom channel
Visioääni Tom plugin window

Visioääni Tom

Pick Rack 1, Rack 2 or Floor and the tuning, the trough and the stick all move with it. Nevada takes out the mud above the note and leaves the note alone.

Rack · Rack · Floor Details
05Hi-hat and cymbal close mic channel
Visioääni Hihat + Cymbal plugin window

Visioääni Hihat + Cymbal

Shimmer without the shards. Nevada pulls down the narrow resonances that make a cheaper cymbal shrill, and Satellite lets the other mics remove the hi-hat.

Nevada · Satellite Details
06Overhead channel
Visioääni Overhead plugin window

Visioääni Overhead

The whole kit as one picture with the cymbals tamed. A west-to-east EQ map, Kansas compression in the middle and a Duck that hears the snare and kick.

Coast to coast Details
07Drum bus
Visioääni Drum Bus plugin window

Visioääni Drum Bus

Glue that leaves the sub alone. Floor at 30 Hz, Soft, Hard or Brit squash, Tame for the 4 kHz pile-up, Loud for level without the squash, and Mono Low.

No-pump glue · Loud Details

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